Printed Quickstart - Dreams and Machines, Dune, Star Trek Adventures-Second Edition

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Quickstart Options: Dreams and Machines
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Note this product covers three printed quickstarts, but you will need to purchase each separately. Make sure you choose the correct one(s) from the listing when making your purchase. 

Dreams and Machines Quickstart

WELCOME TO THE WORLD OF DREAMS AND MACHINES

A world in the far future, cut off from Earth, where inhabitants balance on a razor’s edge between technological distrust and reverence. A world where sleeping mechs form part of the landscape, part of the culture. Banners and flowers decorate the rusting goliaths while the communities that make their homes around them celebrate births, festivals, and harvests all in the shadow of tools of devastation, now slumbering, their former purpose forgotten. Rumors swirl of a Dark City and yet more tell of Wakers. Mechs that move, that kill, that cannot be stopped. But rumors always swirl, like cloth in the wind. Who’s to say what is real and what is fiction?

The world is wider than you know. It’s time to explore it.

In this Quickstart adventure, a group of bored New Mossgrove teenagers explore the wilderness. While sheltering from a storm in a derelict structure, they discover and explore an ancient facility and face a variety of challenges and dangers within…

The 30-page Quickstart features:

  • An adventure for 3-6 players designed to introduce players and GMs to the world of Dreams and Machines.

  • The essential rules of the Dreams and Machines 2d20 system.

  • Six pre-generated character sheets.

  • A handy player reference sheet.


Dune: Adventures in the Imperium Quickstart

"They say you can't drill in the desert–storms and sandtides destroy equipment faster than it can be installed, if the worms don't get you first."

The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. 

Sent out to investigate beyond the shield wall for your House, you know deadly dangers await you on the sands of Arrakis. Can you locate the smugglers stealing your House's spice? Or will you run afoul of the mysterious and territorial Fremen who live out in the deep desert? Out here you only have yourselves to rely on, and there is no power greater than the vast worms who jealously guard the spice.

 Whatever you do, remember that those that control the spice control the universe. 

 ‘Wormsign’, the 32-page Dune: Adventures in the Imperium Quickstart features:

  • Introduces you to the byzantine world of the Imperium, putting you in the heart of events set to change the universe.

  • Offers you the basic rules you need to play, including both physical and social forms of conflict.

  • A complete adventure designed specially to introduce the rules and the incredible science-fiction setting of Frank Herbert's Dune.

  • 6 elite agents as pre-generated characters to let you get playing as quickly as possible.

Dune © Legendary. Dune: Adventures in the Imperium is an officially sub-licensed property from Gale Fore Nine, a Battlefront Group Company.

 

Star Trek Adventures - Second Edition Quickstart

A UNIVERSE OF POSSIBILITIES

CAPTAIN’S LOG, STARDATE 2260.5

“The U.S.S. Challenger was ordered to investigate a massive alien construct that emerged from a wormhole into a remote region of Federation space. Upon reaching the destination, we discovered a colossal machine far greater in scale than even our largest starbases. We initiated preliminary scans and friendship messages only to be pulled into the interior of the machine by a tractor beam. The beam deposited the Challenger into a massive chamber filled with mysterious alien technology. We’ve not been harmed, and I see no evidence of hostile intent. But for what purpose we’ve been pulled inside this enormous alien structure, we can only guess.”

This printed quickstart guide provides you with a condensed version of the Star Trek Adventures second edition ruleset and a short introductory adventure written by Fred Love designed to get you and your group playing right away! 

Use the included pre-generated characters and the adventure to collaboratively tell an amazing Star Trek story with your friends!

This 48-page Quickstart features:

  • “The Celestial Algorithm” - a standalone adventure in three acts, designed to introduce players and gamemasters to the essential mechanics of the game.

  • All the second edition rules needed to run the adventure.

  • Seven pre-generated characters plus the U.S.S. Challenger.

TM & © 2024 CBS Studios Inc. © 2024 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

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