Description
This is the Fantasy Grounds VTT module. Upon purchase you will be emailed a product key to activate on Fantasy Grounds. Go to this page to activate your key (you will need a Fantasy Grounds account).
Adapted from the 34-page introductory adventure for the Dune: Adventures in the Imperium roleplaying game, this module brings the player characters to Arrakis to prepare for the arrival of House Atreides. Soon after planetfall, the player characters must ensure the official Residency is secure and try to unearth any spies, assassins, or other potential threats that may be lurking in Arrakeen.
Desertfall can be played using the pregenerated characters included, but will work equally well with a new group of player characters from a different House.
This new version of Desertfall has undergone a few small changes since its release as part of the Core Rulebook Preview. We have adjusted the presentation of some characters, but we've also taken the opportunity to offer new guidance about adapting this adventure to an ongoing campaign with a House of your own, and included additional notes on how to continue the adventure if some of the sub plots are not resolved.
As it is no longer a preview, Desertfall no longer contains any of the Rules or Setting information. We assume the reader has access to the Dune: Adventures in the Imperium Core Rulebook.
Adapted for Fantasy Grounds by: Gregory Haben
Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and the Dune 2d20 ruleset. Compatible with Fantasy Grounds Unity
Designed for Fantasy Grounds version 4.4.1 and higher.
Dune © Legendary. Dune: Adventures in the Imperium is an officially sub-licensed property from Gale Force Nine, a Battlefront Group Company.
Owned by Modiphius Entertainment Ltd. Copyright (c) 2023. All rights reserved.
Released on August 30, 2023
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