WAR! WHAT IS IT GOOD FOR? CASH, CASH MONEY!
Soldiers of fortune, bodyguards, pirates, cut-throats, and heroes. The worst villains and the greatest heroes of the G5 can all be found in this great melting pot of freelancing warriors. From the flickering bulbs of Novyy Bangkok’s fighting pits to the luxuriant skyscrapers of San Pietro, there is always someone willing to pay for their problems to be met with belt-fed subtlety and under-barrel discretion. Lone wolves, invisible techno-pirates, and even squads of murdering reavers, the mercenaries of the Human Sphere follow age-old traditions and work for the highest bidder, adapting and using all the latest technologies. Strangers to the ideals of patriotic love or loyalty, hard cash—or even better, solid quantronic credit accounts!—is the way to their hearts, and even more cash is the key to their loyalty.
From the construction of the first orbital elevator to the ongoing conflict in Paradiso, many factions have turned to mercenaries for cost-effective violence and intimidation. Whether escorting doctors and refugees out of Ghezirah, providing close protection for paranoid executives across Neoterra, or brutally resolving a miner’s strike in Human’s Edge, the mercenaries of the Human Sphere will take your money and get the job done. Never have mercenaries been in higher demand thanks to the political situation in the various theatres of the Sphere, and both Hypercorps and G5 governments employ the services of these soldiers for hire. Sometimes in the open, sometimes undercover, it seems these lords of war are a necessity in the power games of the future.
But the life of a merc isn’t all bullets, venture onto the War Market where the cold and pragmatic business of war has never been so civilized. Meet Free Company Captains and review their units according to their performance both in the battle and in Maya. Your preferred company may be cost effective, but are they giving their extra with the WarCors and livestreams?
- Information on six of the major mercenary companies in the Human Sphere plus independent units such as the glamorous Foreign Company, the despicable Ikari, the discreet Spiral Corps, and the formidable Dahshat Company.
- Rules and guidelines to develop your own career in the War Market, plus Lifepaths for Warmongers, Wardrivers, Recruiters, Arms Dealers, and others.
- Weapons, equipment, and vehicles to kit your up-and-coming mercenary troops in order to fulfil their latest contract including antitank weapons, supplies, enhancement drugs, and pulpibeer!
- Detailed rules on how to create your own Free Company and play a campaign focused on mercenaries.
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