Few missions are more important to Starfleet officers than first contacts. Meeting new civilizations and discussing mutually beneficial alliances is critical to securing borders and contributing to the material needs of the Federation. Successful first contacts may result in the growth of the Federation, while a failed first contact could result in the creation of a new adversary.
This packet presents ten detailed mission briefs oriented around first contacts, each of which you can modify for use in your Star Trek Adventures campaigns set during the original series era (approximately 2250–2299) or any other era of play with minor modifications. Each mission brief is designed to stand alone, though they could easily be strung together into a story arc or added to an existing campaign.
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